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Mareanie
Sword and Shield · Mareanie
Eviolite Special Wall
Eviolite and Recover help Mareanie stay in play. Scald can burn, Toxic Spikes pressures grounded switch-ins, and Regenerator restores HP when Mareanie leaves.
Moves
- Recover
- Scald
- Toxic Spikes
- Poison Jab
- Level
- 100
- Nature
- Calm
- Ability
- Regenerator
- Held Item
- Eviolite
- Ball
- Poké Ball
Battle Stats
| HP | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|
| 304 | 127 | 161 | 122 | 223 | 126 |
At level 100. Before temporary battle effects.
Calm: +SpD, -Atk.
Training
| Stats | HP | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|---|
| IVs | 31 | 31 | 31 | 31 | 31 | 31 |
| EVs | 252 | 0 | 4 | 0 | 252 | 0 |
- Poison Jab is physical and weak on this Calm, uninvested set. It can still threaten Fairy types and poison a target.

