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Manaphy
Brilliant Diamond and Shining Pearl · Manaphy
Tail Glow Attacker
Tail Glow raises Special Attack before Manaphy uses Scald or Ice Beam. Protect helps it avoid a hit while its partner acts.
Moves
- Tail Glow
- Ice Beam
- Scald
- Protect
- Level
- 100
- Nature
- Timid
- Ability
- Hydration
- Held Item
- Life Orb
- Ball
- Cherish Ball
- Trainer Name
- HOME
Battle Stats
| HP | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|
| 341 | 202 | 236 | 299 | 237 | 328 |
At level 100. Before temporary battle effects.
Timid: +Spe, -Atk.
Training
| Stats | HP | Atk | Def | SpA | SpD | Spe |
|---|---|---|---|---|---|---|
| IVs | 31 | 20 | 31 | 31 | 31 | 31 |
| EVs | 0 | 0 | 0 | 252 | 4 | 252 |
IVs include Hyper Training and show the values used in battle.
Minted to Timid. The summary screen retains its Calm nature.
- This fixed Shiny HOME event has HOME as its Trainer, Cherish Ball, Calm Nature and fixed original IVs. A Mint gives Timid battle stats.
- Special Attack and Speed are Hyper Trained. This gift fixes Attack at 20 IV, so it cannot have 0 Attack IV.

