New to trading? Not sure how this works? Check out the Rawkhet Pokemon Trade Guide – everything you need to know about how to trade from start to finish on the Nintendo Switch or 3DS!
For anything else, check out the FAQ.
That’s right, FREE! No purchase required. We’re giving away codes to the GameStop Shiny Toxtricity that is being distributed at GameStop (or EB Games). This isn’t the best time to be out and about – so we want to make the codes readily available.
To get a Mystery Gift code, just drop us a message on any of our channels (but please don’t spam) and we’ll reply within 24 hours.
Stay safe, stay healthy, and let’s enjoy the 25th Anniversary of Pokemon together!
Update: There’s yet ANOTHER Mystery Gift being distributed now, a Pikachu with Sing. Get it with the static code “P25MUS1C”!
Whoops, this was delayed by 3 weeks – but the Zarude-Dada individual listing is now live. Check it out here!
We managed to add it on launch day (December 25) to the Teambuilder, but have been so busy over the past weeks that we weren’t able to create the listing for it. Back then, we also silently added Zarude-Dada into the Gen 8 Pokemon Home Packages, and have now updated the listing descriptions to match.
That seems to be the end of Sword and Shield for now, let’s see what GameFreak comes up next for Sword and Shield… Or beyond!
The new listings make use of Nintendo Account transfer, compared to the Moving Key method. The Trade Guide has been updated with instructions on the new method. By using Nintendo Account transfer, we are able to send Gen 8 Pokemon as well as opposed to Moving Key which only works for Gen 1-7.
Additionally, this method allows for us to send Pokemon from other listings (e.g. Gigantamax Package, Custom Pokemon) with the same order directly into Home. No junk Pokemon required, and we don’t have to be online at the same time!
Here’s a comparison of our flagship Home listings:
Much like what we did for The Isle of Armor, this is our after action report for the latest Crown Tundra DLC. It’s coming in a little late, 3 weeks after the launch (compared to the week after for IoA). But this has definitely been a turbulent time in the world, with fatigue on everyone’s minds together with an emotional rollercoaster (especially for those of us in the United States).
One of the major changes we did for this launch was to close Checkout instead of allowing it to run and result in a snowball effect, as we experienced in the previous release. We took longer to prepare this time as we wanted to enjoy the game and all its intricacies before starting to trade with customers – and truth be told we weren’t running at max capacity during launch as we were still playing through Dynamax Adventures.