New to trading? Not sure how this works? Check out the Rawkhet Pokemon Trade Guide – everything you need to know about how to trade from start to finish on the Nintendo Switch or 3DS!
For anything else, check out the FAQ.
It’s been a week since the launch of Pokemon’s Isle of Armor DLC, and we wanted to talk a little about our experience, what we’ve learned and how we’ll improve further.
As expected, we had a major spike in orders that was 6x of normal load, 3x of the previous peak in March with Pokemon Home’s release, and 4x of the peak last November with Sword and Shield’s original release. Unlike the previous times, we had greatly optimized our strategy – through additional hands, automation, and algorithms – to be scalable. This held up, for the most part.
We’re nearly at the end of Day 1 of our Isle of Armor coverage. What a day, we’ve essentially traded for 15+ consecutive hours with really little breaks.
Here are the updates to the website, with new listings and several changes to previous ones:
Howdy! The Isle of Armor DLC has just dropped (a little over an hour as of this post). We’re pleased to announce that the Rawkhet Pokemon Teambuilder has just been updated to v4.0, with support for the new Pokemon (Kubfu, Urshifu, and Zarude), returning Pokemon, new abilities, and new moves. Easily generate your Custom Pokemon!
We ran a technical piece on how the Trade Queue is implemented some time ago, and while it’s explained in pieces around the site we’ve decided to have one main post detailing exactly how it works. This is purely a supplemental reading piece, and most orders complete fast and fine without needing this information.
Rawkhet uses two queues to manage orders. They are the Preparation Queue and the Trade Queue.